#101827: "Auto-Win if Win is Obvious"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v118
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v118
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• What is your browser?
Google Chrome v118
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• What is your browser?
Google Chrome v118
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• Which part of the rules was not respected by the BGA adaptation
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v118
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• Which was the game action you wanted to do?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v118
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• At which step of the game did the problem occurs (what was the current game instruction)?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v118
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• What is your browser?
Google Chrome v118
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v118
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• What is your browser?
Google Chrome v118
Report history
Thank you for your feedback, don't you think the BGA "concede" option is the solution (like in Chess ) ? Did you try it on the game ?
progression = currentMoves / nbMaxMoves *100
with nbMaxMoves = 2*28 ( 4 blacks pawns can move 7 times each),
It is a good progression when the black player is going to win a long fight, but black player could block white faster, or white can pass through faster; maybe Chess-like players could tell their BGA experience about progression computation relevance ?
This explains the progression of 11/54 = 20% in your table n°427983913 when the white player is ready to "auto-finish" in 1 move.
For now, the speed of the white pawn is not taken into account because it can move backward at any time. If you have an idea that would have bring a progression >50 in THIS case and in general, I would consider it.
like xiangqi.
Also I may study an auto-win for Sheep when it reaches the wolves line so that wolves cannot win; but I don't want to add an auto-win for wolves because when the black player is not doing perfect moves, they still can loose (it happened to me several times when I test).
We now have an auto win condition when the sheep cannot be blocked by enough wolves : if there are 2 empty spaces in front of the sheep, and stricty less than 2 wolves can reach these positions.
In the goal of not wasting time, we now have an auto move (Sheep/wolf) if the player has only 1 possible move during their turn (because this is a public information, no need to wait 2 days ...).
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
