#10771: ""Declaration of Independence" might be automatic if the player has only one colony to lose."
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Detailed description
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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• Which part of the rules was not respected by the BGA adaptation
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• Is the rules violation visible on game replay? If yes, at which move number?
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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• At which step of the game did the problem occurs (what was the current game instruction)?
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• What happened when you try to do a game action (error message, game status bar message, ...)?
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Firefox 61.0.2 (64-bit)
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
• What is your browser?
Firefox 61.0.2 (64-bit)
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
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Firefox 61.0.2 (64-bit)
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
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Firefox 61.0.2 (64-bit)
Report history
In "Through the Ages" players are constantly required to make a choice out of their turns, when other player's political action triggers an event that asks for input from all players.
However, some events might have an automated function, for instance: the event "Declaration of Independence" requires the weakest player to choose a colony to lose.
At this moment, the player who took the political action that triggered the "Declaration" has been waiting hours (in itself this is to be expected in a turn-based game) for player X to "choose" a colony among... the only colony X's got. This is slowing down the game unnecessarily
It is arguably important to let player X now that he's lost a colony, and why. I am not sure if a message in red could be implemented or if it is enough for the event to be mentioned in the sidebar, but automating this event (and perhaps some others) could help to make the (turn-based) game faster.
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