#116897: "Level 3 challenges are too luck dependent on your trail card draws IMO"
What is this report about?
What happened ? Please select from below
What happened ? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are taken care of in PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if any.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Chrome on iOS
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Chrome on iOS
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • What is your browser?
Chrome on iOS
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • What is your browser?
Chrome on iOS
-
• Which part of the rules was not respected by the BGA adaptation
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Chrome on iOS
-
• Which was the game action you wanted to do?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Chrome on iOS
-
• At which step of the game did the problem occurs (what was the current game instruction)?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Chrome on iOS
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • What is your browser?
Chrome on iOS
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Chrome on iOS
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • What is your browser?
Chrome on iOS
Report history
I achieved all of the level 1 and level 2 challenges in a reasonable number of attempts. I thought their difficulty level was generally balanced. They were a lot of fun, and challenging at times.
However the level 3 grind is currently onerous. I would rather play other games.
The rules are properly implemented and there is nothing to improve here regarding the gameplay.
You could post your request to the forum or send it to the publisher/game designer.
Thanks
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
