#116980: "Review the randomizer code for dice"
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What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Safari v17.2
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
• What is your browser?
Safari v17.2
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
• What is your browser?
Safari v17.2
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
• What is your browser?
Safari v17.2
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• Which part of the rules was not respected by the BGA adaptation
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Safari v17.2
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• Which was the game action you wanted to do?
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Safari v17.2
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• At which step of the game did the problem occurs (what was the current game instruction)?
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Safari v17.2
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
• What is your browser?
Safari v17.2
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
• What is your browser?
Safari v17.2
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.
• What is your browser?
Safari v17.2
Report history
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
