#126856: "Live Game timers way too short"
What is this report about?
What happened ? Please select from below
What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
• What is your browser?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
• What is your browser?
Mozilla v5
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• Which part of the rules was not respected by the BGA adaptation
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Mozilla v5
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• Which was the game action you wanted to do?
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
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• At which step of the game did the problem occurs (what was the current game instruction)?
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
• What is your browser?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When playing Real-Time games, even with slow time controls, the timers run out much too quickly. Everyone ends with negative times of 4 or 5 minutes. This affects players' reputation and timer penalties even when playing at a very fast pace.
• What is your browser?
Mozilla v5
Report history
Timer seems to be only decreasing on realtime tables.
Players don't have time back in between turns.
Time is not added back at the end (or start) of each turn in real-time mode.
This is a BUG.
Time must be given at the end/start of each turn.
This game is not ready.
Table #607097155
players were moving promptly .. but timers are easily hitting negative . :(
this needs fixing for real time games.
THIS IS CLEARLY THE TOP PRIORITY BUG FOR THIS GAME IMPLEMENTATION.
we have increased value and reboot the timer for each turn.
Fell free to reopen the ticket if you still have an issue
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
