#129748: "Game does not award points, so "ELO" ratings stay at 0"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
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• Please copy/paste the error message you see on your screen, if any.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Firefox
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Firefox
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! • What is your browser?
Firefox
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! • What is your browser?
Firefox
-
• Which part of the rules was not respected by the BGA adaptation
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Firefox
-
• Which was the game action you wanted to do?
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Firefox
-
• At which step of the game did the problem occurs (what was the current game instruction)?
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Firefox
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! • What is your browser?
Firefox
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Firefox
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! • What is your browser?
Firefox
Report history
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
