#133318: "Confirm/undo at end of conquest and end of deployment"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v124
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v124
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. • What is your browser?
Google Chrome v124
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. • What is your browser?
Google Chrome v124
-
• Which part of the rules was not respected by the BGA adaptation
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v124
-
• Which was the game action you wanted to do?
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v124
-
• At which step of the game did the problem occurs (what was the current game instruction)?
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v124
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. • What is your browser?
Google Chrome v124
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v124
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. • What is your browser?
Google Chrome v124
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Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
