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coalbaron_displayed reports
#140841: "Make completed orders visible"
implemented: This suggestion has been implemented
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking.• What is your browser?
Google Chrome v129
Report history
alexsim • This suggestion has not been analyzed by delopers yet:
4. Oct 2024 22:20 •
5. Oct 2024 8:45 • I think this should always be the default for this sort of semi-hidden information, at least in asynchronous games, but maybe it could be implemented as a set-up option (the way many games handle "live scoring").
alexsim • This suggestion has been implemented:
5. Oct 2024 19:00 • Yes. I did not realize that's what that option meant (and I hadn't set up a game invitation myself yet).
Sorry.
Sorry.
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Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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