#159863: "Flying Sorcerers are broken."
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What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. -
• Please explains what you wanted to do, what you do and what happened
Turn 2. In the BGA adaptation, it only allows Sorcerers to use their power if they are physically adjacent to a region, ignoring the Flying ability.
• What is your browser?
Google Chrome v133
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. • What is your browser?
Google Chrome v133
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. • What is your browser?
Google Chrome v133
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. • What is your browser?
Google Chrome v133
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• Which part of the rules was not respected by the BGA adaptation
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. -
• Is the rules violation visible on game replay? If yes, at which move number?
Turn 2. In the BGA adaptation, it only allows Sorcerers to use their power if they are physically adjacent to a region, ignoring the Flying ability.
• What is your browser?
Google Chrome v133
-
• Which was the game action you wanted to do?
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. -
• What do you try to do to trigger this game action?
Turn 2. In the BGA adaptation, it only allows Sorcerers to use their power if they are physically adjacent to a region, ignoring the Flying ability.
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v133
-
• At which step of the game did the problem occurs (what was the current game instruction)?
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
Turn 2. In the BGA adaptation, it only allows Sorcerers to use their power if they are physically adjacent to a region, ignoring the Flying ability.
• What is your browser?
Google Chrome v133
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. • What is your browser?
Google Chrome v133
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. • What is your browser?
Google Chrome v133
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Q: Can the Flying Sorcerers use their power in any region with a single opposing unit (no encampment, no sea or lake)? Or, does it still need to be an adjacent region?
A: Flying Sorcerers can use their power in any region except seas, lakes, those with encampments, Heroes, a Dragon, holes in the ground, contains a lost-tribe race token or an opponent's in decline race token. • What is your browser?
Google Chrome v133
Report history
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
