#161906: "On Amazonis Planitia, hovering over the "Geologist" milestone should highlight relevant tiles."
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What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if any.
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v134
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v134
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} • What is your browser?
Google Chrome v134
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} • What is your browser?
Google Chrome v134
-
• Which part of the rules was not respected by the BGA adaptation
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v134
-
• Which was the game action you wanted to do?
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v134
-
• At which step of the game did the problem occurs (what was the current game instruction)?
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v134
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} • What is your browser?
Google Chrome v134
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v134
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The milestone "Geologist" is acquired by "volcanic" hexes, and hexes adjacent to them. The problem is, if a space is covered by a tile, then it's unclear which hexes are "volcanic", which is important information in order to complete the milestone.
Therefore I propose to "highlight" the relevant hexes when hovering over the milestone.
This CSS below will achieve exactly what I want (so...I guess this is a Pull Request?):
.map_3 #main_board:has(.milestone[data-name="GEOLOGIST"]:hover) {
& [data-name="Elysium Mons"],
& [data-name="Hecates Tholus"],
& [data-name="Alba Mons"],
& [data-name="Uranius Tholus"] {
background-color: rgba(255, 0, 0, 0.5);
& .tile{
transform: scale(0.8);
transform-origin: center center;
}
}
} • What is your browser?
Google Chrome v134
Report history
imgur.com/a/HEvcy4k
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
