#167921: "Support achievements (from Challenges, Scenarios and modifications)"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v135
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v135
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] • What is your browser?
Google Chrome v135
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] • What is your browser?
Google Chrome v135
-
• Which part of the rules was not respected by the BGA adaptation
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v135
-
• Which was the game action you wanted to do?
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v135
-
• At which step of the game did the problem occurs (what was the current game instruction)?
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v135
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] • What is your browser?
Google Chrome v135
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v135
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Is there any chance to support achievements?
The rulebook lists 50 achievements:
- 14 achievements for completing the scenarios A - N with at least a given min. score
- 26 achievements for completing challenges (like Score 100+ points, Win a game having the fewest ..., Have 2 adjacent ...)
- 10 achievements for playing a game using one of the 10 modifications.
Even if you do not implement the 10 modifications, it would be fun and motivational to get the other 40 achievements (only 1 per game; if a player matched the condition for 2 or more achievements, they have to choose one).
The printed rulebook has circle to check (mark with "X") to remember which achievements a player has already won. At BGA, you could either use the BGA achievements system or - if for any reason, that should not be used - remember won achievements as per user data (similar to saving the campaign progress for The Crew) and display them.
[By the way: Great work! I already played some games (mostly solo) and it worked very well. The option to "plan next turn" during the turn of other players is is innovative and practical!] • What is your browser?
Google Chrome v135
Report history
boardgamegeek.com/boardgame/419130/hutan-life-in-the-rainforest/files
But I know other games on BGA, which support similar variants: It's a Wonderful World offers 6 solo scenarios, and Jump Drive has 5 solo campaignes.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
