#31601: "Chrome browser lag on less than powerful laptop/PC"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v87
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. • What is your browser?
Google Chrome v87
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. • What is your browser?
Google Chrome v87
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. • What is your browser?
Google Chrome v87
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• Which part of the rules was not respected by the BGA adaptation
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v87
-
• Which was the game action you wanted to do?
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. -
• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v87
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• At which step of the game did the problem occurs (what was the current game instruction)?
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v87
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. • What is your browser?
Google Chrome v87
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. • What is your browser?
Google Chrome v87
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I've found the game to be a bit crunchy and resource heavy compared to other BGA implementations.
I did mention it in-game/post-game chat, and I am aware you've acknowledged it (plus there's a log for mobile phone lag). Just want to log it for laptop/PC/non-mobile hardware.
I've also seen this on my i7-7660U windows 10 machine. It's got 16GB of memory, 64-bit OS. I don't have any GPU acceleration.
It's not fast, but that's what I use. It's more noticeable when I have multiple Chrome windows open or am also running Zoom during a game session. • What is your browser?
Google Chrome v87
Report history
I worked in the past (10 years) on UX, using CSS. CSS3 effects such as roundedcorners, dropshadows and to a lesser extent animations are VERY resource heavy.
They also look great.
At the moment I am using an ice pack to play. I will probably have to buy a new laptop.
I suggest reviewing the following:
stackoverflow.com/questions/13176746/css-keyframe-animation-cpu-usage-is-high-should-it-be-this-way
There are a few techniques outlined in the post aiming to improve performance when using drop-shadows and animations.
I also suggested the link above in a general BGA suggestion (bug #33108) hoping this will lead to common practice rules when using advanced CSS effects and filters.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
