#42523: "Statistics would be much more meaningful by lap"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
• What is your browser?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
• What is your browser?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
• What is your browser?
Mozilla v5
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• Which part of the rules was not respected by the BGA adaptation
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Mozilla v5
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• Which was the game action you wanted to do?
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
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• At which step of the game did the problem occurs (what was the current game instruction)?
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
• What is your browser?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
• What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
User statistics by race are pretty close to meaningless in many categories. Rounds finished in lead, number of turns played, turns ended drafting, wear gained, etc, will all be proportional to number of laps. (I guess users can manually divide all average player values by 3.14 (the current all players' average number of laps) and all winning player values by 3.97 (the current winners' average number of laps), but that's complex.
• What is your browser?
Mozilla v5
Report history
Otherwise, I'm not entirely sure what you're suggesting exactly, unless you could be more specific? We do track laps, so if you want the stats per lap then you can derive it, but many stats can't be calculated per lap in any simple way. We can do per round/turn, or per race, or per game, unless what you're suggesting is that at the end we divide each player's numbers by the laps they completed (although that introduces the question of partial laps and multiple laps past the finish line...)?
Thanks for explaining the races won stat. Unless it is divided by the number of races (not seasons/campaigns), that is an especially meaningless number. For players who've only played single races, it will range from 0 to 1. For those who play campaigns, the range will go much higher and averaging them together means nothing at all.
Courses terminées avec le Pilote 10 1.5
I think it's the way individual tracks are recorded in season plays that causes problems.
I also believe that the stat should be "null" when the game is played without pilots so that games without pilots do not lower the average.
Short of duplicating all stats this one should be per track.
For other stats like "number of xyz cubes owned" it really doesn't make sense to store results at the end of each track in a season game. The stats is inherently flawed (because it is too dependent on how many laps have been played in total) but it is better to store it only at end of the game.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
