#43987: "Always visually display which cards the current opponent plays, instead of just through texts"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v91
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v91
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre • What is your browser?
Google Chrome v91
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre • What is your browser?
Google Chrome v91
-
• Which part of the rules was not respected by the BGA adaptation
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v91
-
• Which was the game action you wanted to do?
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v91
-
• At which step of the game did the problem occurs (what was the current game instruction)?
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v91
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre • What is your browser?
Google Chrome v91
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v91
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I get that the suggestion for a complete table layout was rejected for the sake of visibility, but for the same reason, wouldn't it be easier to follow what's happening, if cards that opponents play are displayed with images, rather than just texts? That way, you don't need to shuffle your gaze between the quickly-moving texts and the play area. Cards that demand other players to do something, such as Eggplant, or ones which prompt a choice of target, like corn and leek, already do it anyway, so perhaps it would be easier to extend this to others? The interface is fine as-is, but that small tweak(as opposed to an entire table layout) might improve visibility & ease of learning the game
Plus it allows more time spent looking at the cute art!
Anyway thanks for the implementation! Glad the best (gateway) deckbuilder(and wrecker) is finally here to introduce more people to the genre • What is your browser?
Google Chrome v91
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Thanks for the report!
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
