#63681: "Keep the adjacency rule among the explanation for why a tile is incorrectly placed"
What is this report about?
What happened ? Please select from below
What happened ? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are taken care of in PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if any.
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! • What is your browser?
Mozilla v5
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! • What is your browser?
Mozilla v5
-
• Which part of the rules was not respected by the BGA adaptation
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Mozilla v5
-
• Which was the game action you wanted to do?
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
-
• At which step of the game did the problem occurs (what was the current game instruction)?
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! • What is your browser?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I was trying to place a tile not adjacent to other tiles but the explanation I received didn't tell me the real reason why I could place it
The implementation looks promising so far! • What is your browser?
Mozilla v5
Report history
During placement, I would try to keep the tile semi-transparent (alpha=128 or something) so that I can still see what is below it
While the tile cannot be placed I would keep a red contour on it, without having to wait to press a button to know if the placement is legal
For the other improvements:
1) The icons below the park already display the covered icons. Why the need for transparency?
2) Below the park, there is a green checkmark when the tile is correctly placed and an orange X when the tile is incorrectly placed. It is not enough?
I was wondering what that icon was... that's great like this ... right now I don't remember if there is a label that explains what that icon means... if there is not , maybe a "Currently covered" or something like that would help first time players
2) Below the park, there is a green checkmark when the tile is correctly placed and an orange X when the tile is incorrectly placed. It is not enough?
Again, I noticed the green tick mark only when it was already correct so I thought it was a "go on" mark, not a "now it is correct". I think it is already perfect like this then.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
