#63783: "End-game statistics should be at the table level"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v100
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v100
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. • What is your browser?
Google Chrome v100
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. • What is your browser?
Google Chrome v100
-
• Which part of the rules was not respected by the BGA adaptation
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v100
-
• Which was the game action you wanted to do?
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. -
• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v100
-
• At which step of the game did the problem occurs (what was the current game instruction)?
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v100
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. • What is your browser?
Google Chrome v100
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v100
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think the current end-game statistics are a bit strange.
Instead of 5 player-level stats:
Final score (loss by hand limit)
Final score (loss by unpaired scores)
Final score (win in normal mode)
Final score (win in unlimited retry mode)
Final score (win in no dictionary mode)
I think it should be just 1 table level-stat with an enumeration of values:
Game ending: Win, loss by hand limit, loss by unpaired scores
The value for the current 5 player stats would be the same for both players, so it belongs at the table level instead. The information about normal vs unlimited retry vs no dictionary doesn't really belong in end-game statistics at all -- these game options are already captured elsewhere by BGA in the "Audience" control panel. • What is your browser?
Google Chrome v100
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By the way, currently value_labels texts are not translated.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
