#64933: "Purely defensive battles do not require as much input from the defender."
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v101
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v101
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. • What is your browser?
Google Chrome v101
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. • What is your browser?
Google Chrome v101
-
• Which part of the rules was not respected by the BGA adaptation
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v101
-
• Which was the game action you wanted to do?
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v101
-
• At which step of the game did the problem occurs (what was the current game instruction)?
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v101
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. • What is your browser?
Google Chrome v101
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v101
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Sometimes the defender has no option to retreat or screen (eg they only have shipyards or a base left). And they sometimes have no significant decision to make in the battle (the opponent only has one type of ship and they all have the same technology.
In this situation the defender technically doesn't have to fire, but almost always will. This decision requires their input which slows down turn-based games.
So in this situation the defender could be prompted to set up a combat doctrine. • What is your browser?
Google Chrome v101
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Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
