#66976: "Enemy not skipping attack phase after being defeated"
What is this report about?
What happened ? Please select from below
What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. -
• Please explains what you wanted to do, what you do and what happened
Yes. Move 10 is when this happens.
• What is your browser?
Opera
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Yes. Move 10 is when this happens.
• What is your browser?
Opera
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. • What is your browser?
Opera
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. • What is your browser?
Opera
-
• Which part of the rules was not respected by the BGA adaptation
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. -
• Is the rules violation visible on game replay? If yes, at which move number?
Yes. Move 10 is when this happens.
• What is your browser?
Opera
-
• Which was the game action you wanted to do?
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. -
• What do you try to do to trigger this game action?
Yes. Move 10 is when this happens.
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Opera
-
• At which step of the game did the problem occurs (what was the current game instruction)?
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
Yes. Move 10 is when this happens.
• What is your browser?
Opera
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. • What is your browser?
Opera
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Yes. Move 10 is when this happens.
• What is your browser?
Opera
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
According to the rules, if you defeat an enemy, then you skip Step 4 and don't suffer damage (by discarding cards).
In this game, on Move 10, el cosimo defeats the ♦J. But when the next enemy (♥J) is drawn, the game says that el cosimo yields because he cannot suffer any damage. I think the game should have gone straight to the next player instead. • What is your browser?
Opera
Report history
The player who defeated an enemy does not suffer damage from the defeated enemy.
However, they must face the new enemy right away and this is intended.
In other words, you should not defeat an enemy if you cannot suffer the damage from the next enemy.
iv) The player who has just defeated the enemy skips Step 4 and begins a new turn against the enemy just revealed, starting at Step 1.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
