#76835: "Shade or otherwise highlight furnishing tiles you are able to (or not able to) purchase"
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What happened ? Please select from below
What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v107
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v107
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. • What is your browser?
Google Chrome v107
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. • What is your browser?
Google Chrome v107
-
• Which part of the rules was not respected by the BGA adaptation
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v107
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• Which was the game action you wanted to do?
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v107
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• At which step of the game did the problem occurs (what was the current game instruction)?
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v107
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. • What is your browser?
Google Chrome v107
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v107
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. • What is your browser?
Google Chrome v107
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
