#78061: "Armed dwarf shows multiple "helmets" on Firefox"
What is this report about?
What happened ? Please select from below
What happened ? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are taken care of in PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• What is your browser?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• What is your browser?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• What is your browser?
Mozilla v5
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• Which part of the rules was not respected by the BGA adaptation
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Mozilla v5
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• Which was the game action you wanted to do?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
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• At which step of the game did the problem occurs (what was the current game instruction)?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• What is your browser?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• What is your browser?
Mozilla v5
Report history
OS: Windows 11, build 22000.1335
Repros on 2 machines with different display resolutions and different in-game display settings, so it doesn't appear to be tied to canvas size or scaling.
Inspecting the game board, the 'meeple_XX_summary' div (Class caverna-meeple meeple-dwarf) winds up having multiple duplicated child divs, all with ID 'meeple_XXX_weapon' (class caverna-meeple meeple-weapon).
My blind guess is that the sub-divs are being stuck in a flexbox incorrectly.
Refresh helps as well to "restart" the UI to the correct form.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
