#99214: "A thought on speeding up turn based games."
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What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v116
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v116
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• What is your browser?
Google Chrome v116
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• What is your browser?
Google Chrome v116
-
• Which part of the rules was not respected by the BGA adaptation
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v116
-
• Which was the game action you wanted to do?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v116
-
• At which step of the game did the problem occurs (what was the current game instruction)?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v116
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• What is your browser?
Google Chrome v116
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v116
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• What is your browser?
Google Chrome v116
Report history
This is the kind of things that is often done at the table.
It definitely doesn't seem very feasible in a synchronous game though, so it might just be what it is.
If no slip stream is possible or discard, the turn should automatically end.
I think in this way, it will automate turns faster in some cases as well as in real time play.
That's rare though.
I should be get one notification of my turn each round. I select may cards, then watch all the players in front of me take their turns, then I take my turn.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
