Board Game Arena team Contact us
DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
Is the - Once upon a time - for boardgames.
joezg
Let me teach you this delightfully silly game
Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
xate
Will Cook For Boardgames
LeifGo
Champion of bad dice rolls
p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
lordalx
Here comes a new challenger!
BROT42
BROT42 needs some time to think
thoun
BGAddict
Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
Community moderators
matte_segel
«╬♣
MegaRedSSJ3
Board game collector and regular player.
Gilbert of Talagbar
I prefer turn based tables.
Lukasz83
I speak Polish and English.
My favorite game: Terraforming mars.
My favorite song: My favorite game (by The Cardigans).
No pun intended ;)
My favorite game: Terraforming mars.
My favorite song: My favorite game (by The Cardigans).
No pun intended ;)
The Cereal Killer
Power Resides Where Men Believe It Resides.
diegaum
Hey, sit down and let's play a game!
theroguebard
Games are fun. I like games.
decimalpwo
来跟大佬们学习学习
Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a day or 2 to learn it and I will ask for a rematch once.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Saci1130
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
Game developers
ufm
Games developed: pinochle, heckinhounds, painttheroses, toepen, thebrambles, tumbleweed, yokaiseptet, hanamikoji, twotenjack, gostop, twinpalms, tienlen, pokerdice, ginrummy, bacon, president, iceandthesky, sasaki, sergeantmajor, ludo, pente, babydinosaurrescue, bigtwo, nap, cradletograve, yaniv, gofish, mia, euchre, fivethreefive, briscola, roppyakken, seotda, germanwhist, eck, durak, seikatsu, spiteandmalice, rummy, dobro, fruitpicking, lamarcheducrabe, golf, kingsinthecorner, crisps, yatzy, minhwatu, tranquilitytheascent, cucumber, cheeztricks, sevens, coupell, nylonppong, openfacechinesepoker, quato, pyrgos, regidice, thirtyone, schnapsen, sherlockthirteen, hearts, piereighteen, blackjack, knockoutwhist, dominoes, nainjaune, hoola, fightthelandlord, mighty, hund, bahamataxi, regicide, sakura, ecarte, stonks, gomoku, narabi, artthief, farkle, fortytwo
A floating octopus adorabilis
Een
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Games developed: unclechestnuttablegype, outlaws, jaipur, redsevengame, checkers, tobago, linesofaction, gomoku, siam, targi, emdomicrocosm, puertorico, tablut, colorpop, werewolves, djambi, cubirds, secretmoon, saboteur, apocalypseazcc, elfenland, sushigo, tokaido, diams, terramystica, koikoi, ginkgopolis, chess
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Tisaac
Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Games developed: numberdrop, marrakech, caverna, concept, heat, simplicity, papayoo, barrage, thecrew, ancientknowledge, agricola, alhambra, memoir, yinyang, akropolis, nidavellir, federation, equinox, kingdombuilder, arknova, bang, altered, thecrewdeepsea, santorini, rauha, welcometo, planetunknown
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
stefano
Games developed: samarkand, balloonpop, morocco, queenskings, dicethemepark, buyword, rainbow, senshi, breakthecode, cantstopexpress, isleoftrainsallaboard, themotherroad, veronatwist, tinnerstrail, mercadodelisboaste, empireplateau, zooloretto, myfirstcastlepanic, sushigoparty, pyramidpoker, stockpile, imtheboss, herooj, littlefactory, guile, thegnomesofzavandor
Moof
Games developed: jekyllvshide, mycityrb, rollandbump, mojo, pocketcats, draculahelsing, betta, valeofeternity, lostseas, twelvechips, bloodrage, captainflip, vaalbara, perfectwords, pandemic, wonderfulkingdom, mycity, dobbleconnect, oriflamme, faraway, gangofdice, solstis, thenumber
Victoria_La
Games developed: battleship, kingdomino, hive, century, lewisclark, eminentdomain, isaac, tapestry, russianrailroads, signorie, kabaleo, patchwork, nippon, khronos, dungeonpetz, dragonline, terraformingmars, origin, emdomicrocosm, madeira, ultimaterailroads
I enjoy playing boardgames and also develop them for BGA in my spare time
Mogri
Games developed: jumpdrive, villagers, blueskies, envelopesofcash, arcticscavengers, streets, nothanks, daybreak, gaiaproject, greatsplit, spots, parks, spacestationphoenix, astra, artdecko, minirogue, itsawonderfulworld, capereurope, beyondthesun, maracaibo
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
tchobello
He's already in me
Games developed: origin, egocentricworld, warchest, dungeontwister, boomerangaustralia, worldwidetennis, machiavelli, leroydesribauds, tichu, sensei, northwestpassage, linx, roomtwentyfive, heroesofhellas, takenoko, orionduel, khronos, boomerangeurope, cairn
I don't have to sell my soulHe's already in me
Kayvon
If you're a publisher looking for a slick implementation, send me a message.
Games developed: envelopesofcash, arcticscavengers, streets, daybreak, gaiaproject, greatsplit, spots, parks, spacestationphoenix, astra, artdecko, minirogue, itsawonderfulworld, capereurope, monsterfactory, maracaibo, jumpdrive, villagers
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
Mistergos
Games developed: anachrony, digupadventure, chakra, ageofcivilization, decrypto, trekkingtheworld, clashofdecks, volto, roomtwentyfive, trektwelve, ticketgagnant, rallymangt, mythicbattlesragnarok, superfantasybrawl, architectsofthewestkingdom, hadrianswall, thecrew
MarkSteere
My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Games developed: coins, zola, redstone, diablo, silo, cephalopod, herd, dodo, oust, impasse, gopher, rive, hadron, modten, icebreaker, fractal
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
darhf
Games developed: resarcana, sevenwondersarchitects, colorflush, livingforest, photosynthesis, looot, stella, mechadream, terraformingmars, lostexplorers, nextstation, qawale, splendor, catan, nextstationtokyo
n_e_s_s_u_n_o
Games developed: diceathlon, inverteddice, paniclab, zefiria, xxung, microdojo, zuuli, micromidgard, pugsinmugs, vault, hens, rollingpins, blockarena, vaultdenofthieves, shiftingstones
vincentt
Games developed: caverna, agricola, barrage, nidavellir, memoir, thebuildersantiquity, equinox, altered, diceforge, thecrewdeepsea, arknova, thebuilders, numberdrop
Let's roll :)
LeSteffen
Games developed: wordtraveler, kami, splito, timelinetwist, farmclub, divideetimpera, locomomo, sagani, codexnaturalis, tinyturbocars, battlespiritssaga, carcassonnehuntersandgatherers, evergreen
apollo1001
Games developed: sapiens, happycity, buttons, potionexplosion, ninemensmorris, veletas, keyflower, explorationwarzone, trio, carcassonne, mammalath, tapestry
Galeelox
Games developed: smallislands, sahwari, yokai, rainforest, mapsofmisterra, flowers, scriptoria, gosux, almadi, amalfi
A-dam
Games developed: pennypress, meadow, hypnosia, marram, yatzy, circleoflife, kingsguild, wastelandia, blooms, mattock
hersh
Games developed: dragoncastle, tinyfarms, forsale, chocolatefactory, marcopolotwo, marcopolo, piepmatz, lagranja, obsession
GTSchemer
Games developed: gogoa, ekonos, setup, strands, lielow, riftvalleyreserve, challengers, rollintotown, ghostathome
pikiou
Games developed: metromaniab, gearnpiston, lox, tournay, carrara, quoridor, quantum, timemasters, sobek
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
firgon
developpeur BGA si l'occasion se présente. Contactez-moi.
Games developed: hydroracers, forestshuffle, colorado, oasis, rauha, boreal, dicehospitaler, planetunknown
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
DrKarotte
Games developed: ruhr, solo, bigtimesoccer, icecoldicehockey, sapiens, stirfryeighteen, gorami, skat
Stets auf der Suche nach frischem Löwenzahn...
Volker78
Games developed: thurnandtaxis, turnthetide, pingimus, elfenland, rage, elgrande, haiclue
VinceS
Games developed: vultureculture, murusgallicus, piratenkapern, spades, thatslife, connectsix, escapefromthehiddencastle
XCID
Games developed: boomerangeurope, schroedingerscats, boomerangaustralia, imhotep, luckynumbers, faifo, boomerangusa
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
Mizutismask
Games developed: getthemacguffin, justdesserts, nimalia, seasons, newyorkzoo, expeditions, dobble
jordijansen
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Games developed: crypt, foreverhome, skyteam, dogpark, canvas, quibbles, fromage
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
tilalilalou
Games developed: throughtheages, tzolkin, splits, kingdomino, throughtheagesnewstory, notalone
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
bennygui
Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion et Romi Rami.
Games developed: earth, barenpark, theisleofcats, goldwest, romirami, goldblivion
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion and Romi Rami.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion et Romi Rami.
Archduke
Games developed: abyss, restinpeace, crimezoom, polis, feastforodin, skull
Rashly grab a demo for tabletop play (9)
stst
Games developed: classicgo, kalah, pylos, nautilus, evolution, one
Morgalad
INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Games developed: taluva, dragonkeeper, veggiegarden, takaraisland, incangold, santorini
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Lunalol
Games developed: unconditionalsurrender, quirkyquarks, ageofchampagne, thegreatamericanfoxhunt, spaceempires, talon
XiaoYi
Games developed: legendraiders, tanghulu, similo, spiritsoftheforest, fifteendays, allin
千里之行,始于足下。
MathCT
Games developed: undergrove, biomos, letscatchthelion, highseason, spellbook, mythicbattlesragnarok
MGoulet
Games developed: wizard, thirteenclues, dungeonroll, goblinhood, wizardsgrimoire
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
quietmint
Games developed: coupcitystate, nowboarding, hardback, santorini, taluva
KuWizard
I am a Russian living in the UK. Would love to play some boardgames IRL!
Games developed: justone, simplicity, bang, martiandice, threethousandscoundrels
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
RicardoRix
Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Games developed: palace, saintpoker, commanderchess, detectivepoker, finity
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
paramesis
Games developed: newfrontiers, carnegie, offtherails, stupormundi, wingspan
marcgenesis
Games developed: logger, djambi, gaia, celestia, ohhell
PaulCBirch
Games developed: caboodle, supermegaluckybox, chimerastation, gonutsfordonuts, dragonwood
AmadanNaBriona
I implement games for BGA as a hobby.
Games developed: ladyandthetiger, forex, trickoftherails, intheyearofthedragon, perikles
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
pasko92
Games developed: theshipwreckarcana, ontour, rolltothetopjourneys, boop, rivervalleyglassworks
Developer of boop., Roll to the Top: Journeys, On Tour, and other BGA adaptations. Send me a message if you're looking to adapt your game!
BoltKey
My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Games developed: arnak, draftosaurus, squadro, bug
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
BaronFraser
Games developed: bunnykingdom, crusadersthywillbedone, automobiles, doglover
Ginso
Games developed: praga, novaluna, bang, tichu
Woodruff
Bon c'est pas grave on va s’ démerder…
Games developed: innovation, toc, frenchtarot
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
tsaunat
Games developed: lama, caravan, butterfly
Alaskan board game enthusiast.
cpasbanal
Co-dev of Burgle Bros.
Games developed: burglebros, luxor, barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
MathieuV
Games developed: throneandthegrail, aves, turncoats
wolmot
Games developed: starfluxx, fluxx, klaverjassen
Sir Heo
Games developed: mandala, thattimeyoukilledme, hadara
ElNSTElN
Games developed: iwari, dvonn, tuned
We don't stop playing because we grow old; we grow old because we stop playing.
Ludovic
Games developed: guildes, bubbleepop, bombay
Un joueur :) .
ManaT
Games developed: trike, meridians, lifeline
adrienle38
Games developed: moonriver, botanik, turingmachine
nicotacotac
Co-dev. of Federation
And maybe more to come... ;)
Games developed: federation, pook, bigmonster
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
Miwarre
Games developed: flume, konane, dotsandboxes
Jimblefredberry
Games developed: troggu, phat, solowhist
fafa-fr
Games developed: castlesofburgundy, jumpgate
Rincevent123
Games developed: terramystica, terranova
Marcuda
Games developed: saintpetersburg, fleet
Inaofr
Games developed: saintpetersburg, stoneage
PC23
Games developed: targi, yatzy
Quinarbre
Games developed: coltexpress, tashkalar
bartoleo
Games developed: viticulture, clansofcaledonia
ArchdukeDev
Games developed: feastforodin, crimezoom
docthib
Games developed: greatwesterntrail, diceforge
someguy590
Games developed: troyesdice, rolledwest
ber00000
Games developed: toeshambo, kabaleo
Andy_K
Games developed: akeruption, aknile
JustinFernal
Games developed: welcometonewlasvegas, cubirds
leocaseiro
Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
Games developed: tictacmatch, thecrew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
BLOIZO
Games developed: oxono, hokito
phobyjuan
Games developed: sixtyone, catcafe
Emanuele Ornella
Games developed: soluna, teatime
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
Tabaskov
Games developed: cubosaurs, bamboozle
vaanatomic
Games developed: alveole, hive
Sarix87
Games developed: framework, applejack
vurtan
Games developed: framework, applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
przemek88
Games developed: mlem, k2
suzannap
Games developed: sheepboombah, quinque
myriam9456
Games developed: steamrollers, hoarders
Thalack
Games developed: paxrenaissance, paxpamir
Badguizmo
Games developed: sensei, riftforce
Doctor Neo Cortex
Games developed: exitstrategy, ultimatetictactoe
https://youtu.be/-P08rTazu1U
JohnMothra
Games developed: dontgointhere, tucano
SwHawk
Games developed: cosmosempires, sensei
DargorX
Games developed: castlesofcaleira, grandbazaar
PiratJack
Games developed: trellis, scopa
BrickRoadDX
Games developed: lifeline, dragonbridge
PirateKitten
Games developed: chicagoexpress, parisconnection
shadowphiar
Games developed: steamworks, pontedeldiavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
Fletcheese
---
Journey before destination
Games developed: fika, gizmos
When we hit our lowest point, we are open to the greatest change---
Journey before destination
QWERTY_Already_Taken
Games developed: kingofthepitch, penaltychallenge
InfernalCoder
Games developed: splashdown, draftcider
Aelux
Games developed: splashdown, draftcider
w3r3wolv3s
Games developed: evl, nxs
konnok3
I like to play games very much, but I'm not a good player.
Games developed: cucco, eightyeight
Japanese boardgame player.I like to play games very much, but I'm not a good player.
Idsky
Games developed: factum, quantum
BanBan
Games developed: unrest, trailblazers
pdw3
Games developed: forks, tapas
Sometimes I write games for BGA in my spare time.
xiongmao1298
Games developed: quattuorreges, thewolves
galehar
There's still a lot to do.
Games developed: raceforthegalaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
JumpMaybe
Games developed: sevenwondersduel
arleq1
Games developed: hanabi
bidulpik
Games developed: backgammon
bmcfluff
Games developed: lostcities
T_Law
- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Games developed: connectfour
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Harkle
Games developed: bandido
ophelopède
Games developed: bandido
Gumbzy
Games developed: spacebase
BrianHanechak
Games developed: koikoi
kermitfrog
Games developed: innovation
Micah Stairs
Games developed: innovation
Innovation developer
lordmcfuzz
highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Games developed: innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Nanaki404
Games developed: belote
Acerbic
Games developed: agricola
Ixxar
Games developed: hive
MikeIsHere
Games developed: cribbage
__wiz__
Games developed: abandonallartichokes
I co-implemented 'Abandon All Artichokes' on BGA.
rojoMojo
Games developed: abandonallartichokes
Guillaume0385
Games developed: papayoo
joeeoj
Games developed: quarto
Alex_erson
Games developed: fluxx
ch huang
Games developed: noirkvi
Tanguy_D
Games developed: marrakech
bhauman3
Games developed: tranquility
CuriousTerran
Games developed: viamagica
emanueles
Games developed: machiavelli
Valawala
Games developed: dudo
baritonehands
Games developed: burglebros
Dosychev
Games developed: redsevengame
MrTerriFy
Games developed: redsevengame
JoeProgram
Games developed: copenhagen
RavingWanderer
Games developed: handandfoot
ZPolansky
Games developed: battleoflits
DrNob
Games developed: flamingpyramids
Author and Programmer of Flaming Pyramids
tutchek
Games developed: thurnandtaxis
fa81
Games developed: pi
Histibidi
Games developed: ninetynineaddition
MutantPigeon24
Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
Games developed: chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
jephly
Games developed: lettertycoon
Developer of Letter Tycoon
alkinor
Games developed: dicehospital
blackgambas
Games developed: koryo
absurde12
Games developed: koryo
vinayakr
Games developed: tichu
dashwood314
Games developed: tichu
I am a web developer and love playing Tichu.
neslinesli93
Games developed: briscola
yannsnow
Games developed: cacao
ExtraPaul
Games developed: cacao
Développeur informatique, a découvert les jeux de société depuis peu.
Tof63
Games developed: laserreflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
Kennyyy
Games developed: hex
ChsLed
Games developed: cardiceo
Trompetenhut
Games developed: teotihuacan
jeffdi
Games developed: forbiddenisland
domee
Games developed: senet
Sandram
Games developed: neutreeko
chriskang
Games developed: chinesecheckers
Sydnique
Games developed: onitama
cora89
Games developed: cinco
BlackBeholder
Games developed: bobail
CraWleR
Games developed: quantum
radu124
Games developed: keyflower
quaresma95
Games developed: president
lyconide
Games developed: quantik
trimall
Games developed: dingosdreams
giron1950
Games developed: yokohama
dhau
Games developed: battleforhill
Software Developer and lover of all types of games from Sydney, Australia
wucnuc
Games developed: xiangqi
Lilzer7
Games developed: whisttwentytwo
Tbaggi
Games developed: donuts
thinkb4coding
Games developed: crazyfarmers
Jinnh
Games developed: eightmastersrevenge
yuke 0x0
Games developed: illustori
ericmcsween
Games developed: fairytrails
robinzig
Games developed: deus
xnedkx
Games developed: fourcolorcards
https://xnedkx.github.io/games.htm
agrypelago
Games developed: dicedtomatoes
gkz
Games developed: mapmaker
mavit
Games developed: mijnlieff
Kasmilus
Games developed: cloudcity
thenmal
Games developed: tigriseuphrates
WetDogIsHappy
Games developed: railwaysoftheworld
Crazyboog
Games developed: texasholdem
Spukyta
Games developed: dinosaurteaparty
I've developed the BGA adaptation for Dinosaur Tea Party
AaronPacker
Games developed: noneshallpass
KendraPacker
Games developed: noneshallpass
GoDodyGo
Games developed: liverpoolrummy
VanHlebar
Games developed: elgrande
HQ063
Games developed: geekoutmasters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
Xom
Games developed: ohseven
Oh-Seven developer
ggohierroy
Games developed: cityofthebigshoulders
Tirix
Games developed: northwestpassage
Josten
Games developed: caravan
ShaPhi7
Games developed: linkage
The board can't be flipped when it's online
Ottoreg
Games developed: bossquest
BoucleMed
Games developed: oneohone
fistachos
Games developed: mlem
Elliot K
Games developed: uptown
Enguerrand_P
Games developed: yoxii
Rudolf
Games developed: darkagent
Hellllllloooooooo!
jonsmiley
Games developed: nangaparbat
st41116
別在地震了好ㄇ...
too much earthquake recently...
Games developed: soulaween
社恐的桌遊萌新🐧別在地震了好ㄇ...
too much earthquake recently...
YEEDA
Games developed: soulaween
Coolroo
Games developed: thewolves
ginn5j
Games developed: twentyfourseven
vincenzobara
Games developed: kulami
Loenix34
Games developed: dinnerinparis
Matthias23
Games developed: bandada
adela82
Games developed: thejellymonsterlab
Hebraz
Games developed: mascarade
locerol
Games developed: ginkgopolis
tet2brick
Games developed: tiwanaku
daikinee
Games developed: assyria
Brainchild
Games developed: fistfulofgold
Insatiable euro-gamer and occasional BGA developer
Jonathan2004
Freelance BGA games Developer as "joesimpson": some games are in alpha,
1 game is LIVE
Games developed: flipfreighters
Software Developer,Freelance BGA games Developer as "joesimpson": some games are in alpha,
1 game is LIVE
Gyasi
Games developed: gangsta
Kwiss44
Games developed: gangsta
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
TheBoot
Games developed: homesteaders
tarini
Games developed: florenzacardgame
http://www.giocareinscatola.it
forbiddenlimb
Games developed: goodcopbadcop
Blccdy
Games developed: tinyepicdefenders
QuasarDuke
Games developed: ninetynine
Babamots
Games developed: homeworlds
Not much to look at but occasionally good for a laugh.
Alex_tgiu
Games developed: baolakiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
Feunisher
Games developed: consonar
Dragonrouge
Games developed: onceuponaforest
eoincos
Games developed: dicesummoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
Seytonia
Games developed: praga
Nico_75
Games developed: lasvegan
Nico_KYF
Games developed: lasvegan
yupika
Games developed: kmakici
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
v_k_k
Games developed: herrlof
Ramanel
Games developed: giftoftulips
developgame
Games developed: crazyeights
LaszloK
I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
Games developed: hungariantarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
luco22
Games developed: yokaiseptet
Polymorphism
Games developed: thewaytojuliet
SteveD123
Games developed: robotsateourpizza
Bids
Games developed: bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
ChazM
Games developed: jumpgate
Grunt_the_Clever
Games developed: zener
thebosz
Games developed: emdomicrocosm
junibegood
Games developed: canosa
Malbroug
Games developed: dronesvsseagulls
Silae
Games developed: epizodiak
douze12
Games developed: ledernierpeuple
grid
Games developed: thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
philou511
Games developed: thrive
Crystalline Cat
Games developed: vegetables
Lauwqui
Games developed: pook
TomFCG
Games developed: krakenup
cosmosch
Games developed: sparts
Brederic
Games developed: rememberwhen
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
Shadeviper
Games developed: pond
TheRift289
Games developed: pond
diwwib
Games developed: splashdown
disu
Games developed: trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
xevizero
Games developed: newton
Shun91
Games developed: hiddenleaders
gilthe
Games developed: riichimahjong
Sean Ross
Games developed: vidrasso
salty-horse
Games developed: vidrasso
hymnal
Games developed: mutantcrops
Razvogor
Games developed: biyi
cheval_raye
Games developed: coinage
Yupa
Games developed: shogun
arustleund
Games developed: caribbeanallfours
DonSchwarz
Games developed: lineae
Nierin
Games developed: theninedomains
Ianizer
Games developed: pedro
Pikrass
Games developed: shogi
RyTracer
Games developed: reflectionsinthelookingglass
Sylle1
Games developed: okanagan
Shazzypaz
Maintaining Space Base on BGA.
Games developed: kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintaining Space Base on BGA.
TyrenDe
Games developed: tortugasixteensixtyseven
Nisterius
Games developed: grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
dudi2
Games developed: mue
oboulland
Games developed: divercite
Bananani
Games developed: blaze
bbmiKii
Games developed: megalomania
giantroach
Games developed: tholos
Benjamin Roucayrol
Games developed: babet
Pingpetrus
Games developed: babet
Yu-wolf-or-Oru
Games developed: triatri
Gabriel Sagarzazu
Games developed: kqj
NFranklin
Games developed: starshipmerchants
mandrel
Developed Calypso (currently in beta)
Games developed: calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Deiussum
Games developed: minnesotawhist
Matthias X
Games developed: raubbau
Morphus
Games developed: ynarosfallin
brunnyer
Games developed: grund
Don Kiwi
Games developed: quintus
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toanle
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