battleforhill
The Battle for Hill 218 is a fast paced tactical game for two players. Deploy your units, maintain your supply lines, and attack the enemy as you struggle for control of Hill 218.
Whether blasting the enemy’s forces with artillery, keeping the enemy suppressed with heavy weapons or moving special forces into the enemy’s rear, the goal is simple - occupy the enemy base and you win.
2008 Golden Geek Nominee for Best Card Game and Best 2-Player Board Game
LB_NUMBER_OF_PLAYERS: 2
Game duration: 10 mn
Complexity: 1 / 5
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Play battleforhill and 958 other games online.
No download, directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Deck:
7 Infantry 5 Heavy Weapons 3 Special Forces 3 Tanks 3 Artillery 3 Paratroopers 2 Air strike
Set Up:
Each player receives five Unit cards from deck. Place two cards at the bottom of deck and keep three. Each player begins with two Air Strike cards.
Player's Turn:
1.) Draw two cards (don't draw if there are no cards left in your deck)
2.) Play two cards (only draw 1 and play 1 in the start player's first turn)
When you play an air strike, simply remove an opposite unit from the board.
When you play a unit, it must be supplied.
A unit is supplied if it is either
(a) placed in your base.
(b) an orthogonally adjacent friend unit is supplied
There are two exceptions: Special force is supplied by diagonally adjacent units, and Paratrooper can be placed anywhere other than in opponent's base. (But a Paratrooper can only supply other units if it is supplied)
After you place a unit, it must attack an enemy unit if possible.
The killed unit must be in its attack range, and also in a friend unit's support range.
Exceptions are Tank and Artillery, they don't need support to kill an enemy in range.
Game End:
When a player places a unit in opponent's base, he wins the game immediately.
If both players have no cards in hand and in deck, the game ends, the player with more units in play wins.