briscola
Briscola is a Mediterranean trick-taking game. The object of the game is getting more points by taking scoring cards. Unlike most trick-taking games, players don't have to follow suit at all.
This implementation also supports Briscola Chiamata. In this 5-player version of Briscola, players bid to choose the trump and the highest bidder nominates a secret partner by calling a specific trump card.
LB_NUMBER_OF_PLAYERS: 2 - 5
Game duration: 12 mn
Complexity: 1 / 5
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Play briscola and 959 other games online.
No download, directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Briscola is a popular Italian card game and can be played in 2 (1v1) or 4 (2v2) players.
Communication
Team mates are generally allowed to communicate except for the very first hand of the game.
If you are communicating with your partner, please do not tell them exactly what cards you have - instead be descriptive, for example 'I have a Briscola' and not say 'I have the Ace of Briscola'
If you prefer there is no communication for the entire game, please agree this with the other players at the table before starting the game.
Overview
Briscola is typically played with an Italian deck of 40 cards, there are no 8's, 9's or 10's in the deck. A French deck may also be used and again, the 8's, 9's and 10's are removed
There are a total of 120 points per round, and a player or team needs above 60 points to win the round.
In order to win the game, a player or team must win 1 or 3 rounds (this option can be set before the game starts).
Game Play
Each player is dealt 3 cards and one card is turned face up - this is the Briscola or 'trump' suit.
Play begins to the left of the dealer in a clockwise order.
Each player takes turns to play a card in order to win or lose the trick.
A player does not have to follow suit of the lead card.
In order to win a trick, a player must either follow suit with a higher card (see table below for card rank) or any Briscola (in the case that multiple Briscola are played, the highest one will win)
The player or team who wins that trick collects all points in that trick. For example if an A and a 3 are played, the winner takes a total of 21 points.
The winning player then draws the first card and all others players draw 1 card in clockwise order.
Play continues as normal with the player who won the previous trick playing first.
On the last hand where it is possible to draw cards, the player who wins takes the last card and the player who lost takes the Briscola that was face up at the start of the game.
Optional: In a 4 player game, each team may look at their partners hand. Players can communicate, however do not reveal what exact cards you have.
Play continues as normal with the final 3 cards until all each player has no cards left. No new cards are drawn on the final 3 tricks.
Point Scoring
The points for each card are as follows:
Rank | A | 3 | Re | Cavallo | Fante | 7 | 6 | 5 | 4 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Points | 11 | 10 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Rank | A | 3 | K | Q | J | 7 | 6 | 5 | 4 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Points | 11 | 10 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Tips & Tricks
Briscola is based on luck and skill, sometimes you will end up with lots of high cards in your hand and will need to sacrifice one in order to try and keep or win the others
Most games will end up with some high value cards in the final 3 hands, so be sure to keep a Briscola and try to win some points
Regole Italiane
Si gioca in 2 o 4 con un mazzo da 40 carte e di solito i giocatori si contraooingono a coppie.
Ogni partita si compone di tre mani, chi supera i 60 punti vince la mano.
I Punti
I punti delle carte in ordine di presa sono:
Rank | Asso | Tre | Re | Cavallo | Fante | 7 | 6 | 5 | 4 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Points | 11 | 10 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Il mazziere distribuisce tre carte a testa e poi ne gira una che, rimanendo scoperta sotto il mazzo determina il seme di briscola.
Inizia il gioco calando una carta chi è all sinistra del mazziere.
Anche gli altri al proprio turno giocano una carta e vince il giro la carta più alta dello stesso seme della prima o la briscola più alta. (Sono dete 'briscole' tutte la carta con il seme di briscola).
Non è obbligatorio respondere e nel primo giro non si può parlare o farsi segni tra i compagni.
Dopo il primo giro, prima di giocare, si deve pescare una carta.
Inizia chi ha vinto il giro precedente.
All'ultima mano i giocatori in coppia dopo aver pescato possono mostrasi le carte e controllare i punti già fatti.
--Titan86 15:41, 24 October 2018 (CEST)