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#108430: "Tell me whey you're passing control to another player."
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I'm battling someone's spy. The interface prompts me to pass control, and helpfully warns that I cannot undo after I confirm. What am I supposed to make of this choice?
Next, I click confirm, and only then do I learn it's a choice for some third player to decide whether to use Charles Masson's power to return the battled spy to a safe house. Had I known, I would have not battled the spy in the first place. Please tell the player why you're asking them to confirm passing control to some other player.
Also, battled spies should automatically be moved to Charles Masson. The theoretical appeal of a player may choosing to lose to let their spy die instead rather than move it is too low to make two players click "confirm" over it.• What is your browser?
Mozilla v5
Report history
25. Dec 2023 18:34 •
Thalack • This suggestion has not been analyzed by delopers yet:
7. Jan 2024 14:30 • It's a generic prompt that's used in multiple situations. I can imagine the surprise the first time, but that shouldn't be too much of an issue after a couple of plays?
The idea of making this a preference is a good one. There is nothing in place for user preferences at the moment, but when I add it this is for sure one that will be there.
The idea of making this a preference is a good one. There is nothing in place for user preferences at the moment, but when I add it this is for sure one that will be there.
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Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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