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#18827: "Caylus: auto-passing when passing is only option"
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Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Caylus
I'm be for this being the default for the game, or per player options.
It would be nice to have the game auto-pass when that is the only option. Such as:
* out of workers
* not enough money to place another worker
* not enough (or legal combination) resources to build another piece of the castle
I have seen this for at least one other game (puerto rico I think)
Jeff• What is your browser?
Google Chrome v81
Report history
7. Jun 2020 1:53 •
R o d n e y • This suggestion has not been analyzed by delopers yet:
29. Aug 2020 5:16 • I agree. In a turn based game, it could increase the playing time of the game by weeks waiting for players to pass when they have no other option.
CinqueRosso • This suggestion has not been analyzed by delopers yet:
17. Sep 2020 0:13 • I think that this is a fine addition to any game if applied only to situations where all of the information is public. In games where you may or may not have the ability to make a move (Eminent Domain) or where it’s supposed to be hard to keep track of opponents resources (For Sale) having an automatic pass provides information, by deduction, that cause imbalances.
fiomtec • This suggestion has not been analyzed by delopers yet:
25. Apr 2021 13:10 •
5. May 2021 21:25 • This +1000.
It makes async games much longer unnecessarily.
It makes async games much longer unnecessarily.
bananasplay • This suggestion has not been analyzed by delopers yet:
27. Aug 2024 10:36 • A player option would be ideal.
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