Ordinandy has no room and all resources are discarded
maisumgustavo collects
and gives
Ordinandy collects too much and must choose at least one resource to give
maisumgustavo collects too much and must choose at least one resource to give
Fields are filled with seeds.
Year 6, maisumgustavo begins.
maisumgustavo grabs the Windmill.
maisumgustavo upgrades and cleans
11:15 PM
maisumgustavo has no room and all resources are discarded
Ordinandy collects nothing and gives
Ordinandy collects too much and must choose at least 5 resources to give
Ordinandy plays a card in Harvest
10:36 PM
maisumgustavo upgrades and cleans
06:55 PM
Ordinandy has no room and all resources are discarded
maisumgustavo collects nothing and gives
06:53 PM
maisumgustavo collects too much and must choose at least one resource to give
maisumgustavo has no room and all resources are discarded
Ordinandy collects
and gives
06:52 PM
Ordinandy collects too much and must choose at least 5 resources to give
Ordinandy plays a card in Harvest
06:51 PM
maisumgustavo upgrades and cleans
05:54 PM
Ordinandy upgrades and cleans
05:51 PM
Ordinandy has no room and all resources are discarded
maisumgustavo collects
and gives
05:05 PM
maisumgustavo collects too much and must choose at least one resource to give
maisumgustavo upgrades and cleans
05:04 PM
maisumgustavo collects
and discards nothing
05:03 PM
Ordinandy collects nothing and gives
03:20 PM
Ordinandy collects too much and must choose at least 3 resources to give
Ordinandy plays a card in Harvest
03:19 PM
maisumgustavo reserves a card
maisumgustavo produces a 5
and sells for
maisumgustavo plays a card in their Bakery
03:05 PM
Ordinandy upgrades and cleans
02:28 PM
Each player receives 5 Cards.
Cards in Exchange and Harvests are discarded.
Ordinandy has no room and all resources are discarded
maisumgustavo collects
and gives
maisumgustavo has no room and all resources are discarded
Ordinandy collects nothing and gives
maisumgustavo collects too much and must choose at least one resource to give
Ordinandy collects too much and must choose at least one resource to give
Fields are filled with seeds.
Year 5, Ordinandy begins.
Ordinandy grabs the Windmill.
Ordinandy upgrades and cleans
02:25 PM
maisumgustavo upgrades and cleans
02:17 PM
Ordinandy upgrades and cleans
02:15 PM
Ordinandy collects
and discards
02:14 PM
maisumgustavo collects
and gives
02:13 PM
maisumgustavo collects too much and must choose at least 2 resources to give
maisumgustavo plays a card in Harvest
02:12 PM
Ordinandy plays a card in Harvest
02:04 PM
maisumgustavo upgrades and cleans
12:50 PM
Ordinandy produces a 5
and sells for
Ordinandy plays a card in their Bakery
12:48 PM
maisumgustavo upgrades and cleans
12:44 PM
maisumgustavo collects nothing and discards
12:42 PM
Ordinandy collects
and gives
Ordinandy collects too much and must choose at least one resource to give
Ordinandy plays a card in Harvest
06:59 AM
maisumgustavo plays a card in Harvest
03:13 AM
Each player receives Cards to complete their Hand.
Fields are filled with seeds.
Year 4, maisumgustavo begins.
maisumgustavo grabs the Windmill.
maisumgustavo upgrades and cleans
4/3/2025 03:11 AM
Ordinandy upgrades and cleans
09:32 PM
maisumgustavo plays a card in Harvest
08:02 PM
Ordinandy plays a card in Harvest
07:43 PM
maisumgustavo produces a 9
and sells for
maisumgustavo plays a card in their Brewery
06:12 PM
Ordinandy produces a 5
and sells for
Ordinandy plays a card in their Brewery
05:36 PM
Ordinandy collects
and discards
05:35 PM
maisumgustavo collects
and gives
maisumgustavo collects too much and must choose at least 2 resources to give
maisumgustavo plays a card in Harvest
05:15 PM
Ordinandy upgrades and cleans
11:03 AM
maisumgustavo upgrades and cleans
10:55 AM
Ordinandy plays a card in Harvest
Each player receives 5 Cards.
Cards in Exchange and Harvests are discarded.
Fields are filled with seeds.
Year 3, Ordinandy begins.
Ordinandy keeps the Windmill.
Ordinandy collects nothing and discards
10:48 AM
maisumgustavo collects
and gives
10:35 AM
maisumgustavo collects too much and must choose at least 2 resources to give
maisumgustavo plays a card in Harvest
10:34 AM
Ordinandy produces a 5
and sells for
Ordinandy plays a card in their Bakery
07:33 AM
maisumgustavo produces a 5
and sells for
maisumgustavo plays a card in their Brewery
4/2/2025 12:06 AM
Ordinandy plays a card in Harvest
03:48 PM
maisumgustavo plays a card in Harvest
03:47 PM
Ordinandy produces a 5
and sells for
Ordinandy plays a card in their Brewery
03:46 PM
maisumgustavo plays a card in Harvest
03:42 PM
Ordinandy upgrades and cleans
03:39 PM
maisumgustavo produces a 6
and sells for
maisumgustavo plays a card in their Bakery
03:37 PM
Ordinandy has no room and all resources are discarded
maisumgustavo collects nothing and gives
03:36 PM
maisumgustavo collects too much and must choose at least one resource to give
Ordinandy plays a card in Harvest
4/1/2025 07:22 AM
Each player receives Cards to complete their Hand.
Fields are filled with seeds.
Year 2, Ordinandy begins.
Ordinandy keeps the Windmill.
maisumgustavo upgrades and cleans
11:01 PM
Ordinandy upgrades and cleans
10:56 PM
maisumgustavo plays a card in Harvest
06:24 PM
Ordinandy plays a card in Harvest
06:18 PM
maisumgustavo upgrades and cleans
06:01 PM
Ordinandy upgrades and cleans
05:47 PM
maisumgustavo plays a card in Harvest
05:33 PM
Ordinandy plays a card in Harvest
05:29 PM
maisumgustavo plays a card in Harvest
05:27 PM
Ordinandy plays a card in Harvest
Each player receives 5 Cards.
Fields are filled with seeds.
Year 1, Ordinandy begins.
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